|
Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Bad Messenger
draketrain
7
|
Posted - 2011.10.27 20:12:00 -
[1] - Quote
1. who need alliances really in fw? 2. Super caps has never disturbed occupancy war, most of plexes do not let those in anyway. 3. there is no reason to make pvp on stations any harder than now, penalties hardly work. 4. plexes itself are not a problem.
There is couple things that have made FW plex warfare unplayable.
Plex spawning balance, if you want to conquer system it takes several weeks, but it can be captured back in 2 hours. This is current balance. So what this mean is that defending your original systems is waste of time because you can take those back easier than defend.
Current plex spawning mechanic is not good, if you start plexing attack from another end of region and go through whole region to another end, if some defends on starting systems it help attack on last systems, so best thing on massive attack like this is to do nothing, if you can stop plexers and kill them is only thing that helps.
These two thing practically causes that there is no point to defence plex at all.
Another thing is that dominion expansion boosted pirate factions ships and because plexes have some ship restrictions those are now too overpower ship in plexes. Fact that you have to pvp against pirate factions ships means that plexing is not for new players.
It could be good to make some meaning for occupancy so it would make players to fight for systems but how to do it is question.
Maybe giving some power as plexing commander if you are weeks top10 plexer and commander could example spawn couple plexes / day on any system he wants. So commanders could do defense or attack fleets who really can do something on important systems. Possibility to be some special member of militia could make some internal competition for plexing to get that status. Maybe commander status could go for CEOs of top 10 plexing corporations. |
Bad Messenger
draketrain
7
|
Posted - 2011.10.28 03:49:00 -
[2] - Quote
Shalee Lianne wrote:Bad Messenger wrote: 2. Super caps has never disturbed occupancy war, most of plexes do not let those in anyway.
lol. It's less about SC's in plexes and more about them hotdropping whenever we have a sizable fleet out and about. So yes, they kinda do disturb 'occupancy war' quite a bit.
If you put you fleet in plex there is no point to hot drop supers because they can not engage your fleet in there. If you are doing something else than plexing you are not actually playing FW, you are just doing pvp and then it is all right to have hot dropped by supers. Plexes are originally intended to make possible to have fair fight with ship limitations, now you want to make whole lowsec as limited plex.
Anyway i think that super nerf that CCP has proposed can be enough to nerf those hotdrops a bit.
|
Bad Messenger
draketrain
7
|
Posted - 2011.10.28 04:02:00 -
[3] - Quote
X Gallentius wrote:Yeah what Johnny said. You lose FACTION standings with the RR bug.
You can always make petition and ask standings back lost by bug.
|
Bad Messenger
draketrain
7
|
Posted - 2011.10.28 04:12:00 -
[4] - Quote
X Gallentius wrote:It certainly appears Bengal Bob is correct, but just in case the Devs really are still reading this: The Lowest of the "Low Hanging Fruit" tasks that could ever be accomplished by the Dev Team for this winter.Plot FW Occupancy Heat Map as an absolute value rather than a relative value. i.e. Heat(j) = amount_contested(j)/amount_need_to_make_vulnerable, where "j" it the jth system under consideration. This way FW pilots would know how critical it is for them to fight over a system. If the "heat" is low, then they can do other stuff, but if the "heat" is high then they ought to turn their attention to that system. Currently the in game map plots a heat map to show which systems are contested and by how much they are contested relative to the most contested system. Something like Heat(j) = amount_contested(X(j))/max(amount_contested(X)), where X is the systems being interrogated. This makes it very difficult for somebody looking at the map to figure out whether or not they should spend their time helping out. tl;dr Replace max(amount_contested) with amount_needed_to_make_system_vulnerable. REPLACE ONE WORD IN YOUR CODE! Do it!
And this will add amount of players plexing? No, it will cause that those who now plex stops and plex only when relly needed. Fact is that those who constantly do plexing sure knows how contested systems is, and you can alwyas test it by doing some plexing and see how spot size changes.
Btw, it is too late to defend when systems goes too close to be vulnerable, atleast gallente need couple extra down times to defend it
|
Bad Messenger
draketrain
8
|
Posted - 2011.10.28 06:11:00 -
[5] - Quote
X Gallentius wrote:Bad Messenger wrote:And this will add amount of players plexing? No, it will cause that those who now plex stops and plex only when relly needed. Fact is that those who constantly do plexing sure knows how contested systems is, and you can alwyas test it by doing some plexing and see how spot size changes. Btw, it is too late to defend when systems goes too close to be vulnerable, atleast gallente need couple extra down times to defend it Plexing is not a full time job for 95% of militia. They can do it in spurts, but only two to four guys can do it as a full time job. Plexing effort increases a bit the closer a system is to being vulnerable. System will likely still flip, but more people will be willing to fight at or near even odds. Happens all the time.
So you mean that is is good for fw that 1 or 2 guys will make system near to vulnerable in 3 weeks without any pvp, then they have to face whole enemy militia. Does not sound like small scale pvp to me. |
Bad Messenger
draketrain
8
|
Posted - 2011.10.28 06:58:00 -
[6] - Quote
I think it would be good to tell about PERVS fw history here and why they quitted. It could clear out current plexing flaws bit more.
When PERVS joined FW we were bit inactive as corporation, i personally joined several big fleets that general militia had, those were 100+ fleets and got fight every day against gallente blob.
Then i started to explore what fw plexes could bring, i did some defence plexing, then some other guys joined those plexing operations and we got some pvp in there. FOOM was capturing northern blackrise and had quite efficient system on.
Then we thought that if we move our operational HQ to Ladistier and start plexing in that systems we would get more fights because it was close to Villore. And we did we got lot of good fight in plexes. Finally we got Ladistier and then we took vifrevaert.
Then we helped to capture Verge Vendor region and pushed on Essence. But finally Gallente learned that PERVS in plex ment almost sure ship losses and they started to avoid us.
Half way on capturing last gallente region, Placid, gallente stopped defend almost totally, their idea was to take systems back after we have taken all and left militia. That is what happened to some FW corps, no pvp = no reason to be in militia.
But gallente did not realize that we had already plans ready for alt defense plexers who did boring orbit the button phase, if those alt got killed too often we sent PERVS gank squad to secure area, that caused that gallente stop trying to get systems back.
We hold all systems about half year, not much pvp involved on that.
Then we decided to start capturin minmatar area using all legit standing alts etc tricks to make it fast. We did got some fights at beginning but finally minmatar adopted same policy than gallente passive resistance, make us bored so we go away. At the same time CCP has changed plex spawning mechanics on captured systems so that defending with alts would be so big effort that systems will flip. This affected minmatar systems as well and systems started flip back to minmatar faster than we could take them with efficient tricks. We packed our stuff and moved back to Ladistier, FW was generally over.
Balance ?. Yea right.
Later on we changed to Amarr militia and stated to plex in minmatar staging systems, we got some fight at start but after crushing minmatar fleets with 6 people against 30+ and minmatar had no chance mostly because of overpower pirate faction ships. They announced that 'take all systems, we do not care'. So no pvp again. Time to disband corp so everyone could seek something else to do.
So conclusion is that several little changes have made FW plexing unplayable as whole, defensing against attacker was waste of time because taking systems back was easier. Because there is no penalty or gain to have systems it leads to situation where is no reason to fight for plexes because you will lose you ships for nothing And experienced wealthy players had overpower tools (pirate faction ships) to fight in plexes.
I know that this sound bit stupid argument because militia want to blob fight every day without reason and lose ships.
So only change FW needs is to ensure that you will get some sort of pvp in plexes every day, after that all little bugs etc has no major role. |
Bad Messenger
draketrain
8
|
Posted - 2011.10.28 07:59:00 -
[7] - Quote
Hirana Yoshida wrote:Except that we will still have to spam HICs to keep them on field long enough .. gets worse as their numbers increase as the ridiculous ECM burst can essentially perma-jam an entire fleet once SC count goes double digit.
Remove immunity when outside own sovereignty!
Either that or hit them with draconian limits like the Titan's and their inability to DD in low-sec .. kill off remote burst in LS and we won't have to field 2-3 HICs per SC to insure they stay put.
Try to understand, super carriers has nothing to do with actual FW.
|
Bad Messenger
draketrain
8
|
Posted - 2011.10.28 08:24:00 -
[8] - Quote
Main reason why i liked to be FW was that there was always something to do when you logged in, you went to plex.
if you were alone you took smaller goals and wen people joined your fleet you took bigger goals, Our fleets were on long perioids people joined and leaved when they wanted, we used mainly small ships that could move in lowsec without getting caught easily.
Main reason was not to do plexing itself, it was to possibly get pvp on those, you were kind of baiting people to engage you.
Also FW had no any 'must do' things if you did not feel to head out and plex it did not matter anything, you could not lose anything but also you did not gain much. So basically it was quite stress free prosess. Okay i might taken it quite seriously couple times .
So FW plexing was easily adjustable action depending your fleet size. If you had enough people you could do some other stuff also like tank highsec navy and gank people in highsec. |
Bad Messenger
draketrain
9
|
Posted - 2011.10.28 15:29:00 -
[9] - Quote
Cearain wrote:Bad Messenger wrote:1. There is couple things that have made FW plex warfare unplayable....... You missed the main reason. Plexing with no notification to the enemy milita is mainly a pve activity. People figured out that through hide and seek plexing faction warriors like ank could do over a hundred plexes in a week without a single pvp kill. This is what makes plexing silly to most people in fw. This is why faction war is ridiculed by the wider eve community. If CCP continures to make plexing a pve activity they won't really create that much needed small gang pvp mechanic. The only way people will do thme is if they give huge isk/lp payouts. But then its just making "the war" into carebearing. People will stop doing missions and grind plexes for isk.
Sad part is that ankh quitted plexing because we forced her to pvp. |
Bad Messenger
draketrain
9
|
Posted - 2011.10.29 07:16:00 -
[10] - Quote
X Gallentius wrote:Bad Messenger makes a great point. Running plexes with alts leads to no fights (it's still a lame strategy/tactic), and always overwhelming your opponent in plexes leads to no fights (after the opponent figures out what's up). Props to you all. You achieved your goal of no fights for plexes.
I'll add: No fights = boring time orbiting button for non-alts.
And yeah, it was real easy to spot where PERVS were since they took over systems one constellation at a time. And BM would have his alt Don Goldspoon sit in the target system 23/7. It didn't lead to more fights.
Yes, I do also feel that we broke the FW
Edit: Anyway alts were not reason why pvp ended, it was consequence, no need to fight so alts are fine to do boring job. |
|
Bad Messenger
draketrain
9
|
Posted - 2011.10.29 09:06:00 -
[11] - Quote
Removing npc from plexes is not solution, it just adds possibility swarm alts and cap plexes afk, only change needed is to ensure that npc attacks all who can capture that plex. Some balance maybe needed for npc to make it fair for all militias, npc should be so powerfull that afk 60k skillpoint alts cant handle those. Doing co-operation with two guys or more with smaller ships to speed tank those npc:s should be possible as it is now. Maybe change npc agro only if you touch timer, then you can snipe afk defending alts without npc interference.
FW Missions are fine, incursions are easier isk anyway and involves less risk and effort.
Super carriers etc are not problem if fights happen in plexes.
Plex ship restrictions should be adjusted properly to put pirate faction ships to same category as same size T2 ships.
Plex spawning should be adjusted so that plexes spawn on all time zones making plex warfare 23/7 process.
Downtimes should not affect plex spawning in any way and capturing systems or recapturing those back should take approx same amount of time or effort.
Passivity should not be best tactics to defend, it should be pvp action that makes it possible take or defend systems. So make it worth for bigger fleets to participate plexing efforts, transfer those daily blob fights happen to in plexes on some way.
Make some reason to die on plex fight so you do not die for nothing. |
Bad Messenger
draketrain
9
|
Posted - 2011.10.29 09:14:00 -
[12] - Quote
Terminal Insanity wrote:Hans Jagerblitzen wrote:Allow Alliance participation in Faction Warfare. This was disallowed initially because while Faction Warfare was designed to be PvP lite, this no longer accurately describes the scene. First you say you enjoy small gang pvp and that you want CCP to protect it Hans Jagerblitzen wrote:Having Pandemic Legion in the thick of things pretty much ground regular fleetwork to a halt recently, as no one wants to organize any fleet large enough to attract a supercap gank. And then you complain that you cant continue flying large gangs Seems to me the problem isnt the rules of the game, but instead the way the players are choosing to play it. If your enemy is forming up fleets to gank your 100+ man battleships, then start forming up fleets to counter theirs? Start getting tricky, bombing them, picking off their stragglers. Waiting for their fleetwarp off a gate and then bubble the 2 or 3 idiots who didnt align? There are hundreds of ways to **** with larger fleets. Pick one. And yes, giving all your space up and waiting until your enemy gets bored and leaves = really dumb, and a great way to lose your pvp players.
Those are valid tactics in 0.0 , but in lowsec you can not use bomb or bubles.
I do agree that people just do not know how to play and handle super caps so they ask CCP to help. I do not see any problems now on militia mechanics and supercaps, i think incoming super nerf could little bit help lowsec too. Super carrier can not **** sub caps fleets so easily but those can engage capital support of sub caps, so i think this will be enough to make it work. |
Bad Messenger
draketrain
9
|
Posted - 2011.10.29 10:30:00 -
[13] - Quote
Cearain wrote:Bad Messenger wrote:Removing npc from plexes is not solution, it just adds possibility swarm alts and cap plexes afk, only change needed is to ensure that npc attacks all who can capture that plex. Some balance maybe needed for npc to make it fair for all militias, npc should be so powerfull that afk 60k skillpoint alts cant handle those. Doing co-operation with two guys or more with smaller ships to speed tank those npc:s should be possible as it is now. Maybe change npc agro only if you touch timer, then you can snipe afk defending alts without npc interference.. 2 ships speed tank is ok? So completely turn it into fw missions with a speed tank alt??? So long as we have npcs in plexes plexxing will be a pve activity. Notifiy the militia players when where and how their militiary complexes are being taken and let them fight for them if they wish.
Notifying does not really help anything, i can spam those notify messages with my alts in other systems when i really take another plex somewhere else.
Do your scouting and find where enemy is. Map tells it anyway if you know how to use it. |
Bad Messenger
draketrain
9
|
Posted - 2011.10.29 13:34:00 -
[14] - Quote
sYnc Vir wrote:Bad Messenger wrote:Removing npc from plexes is not solution, it just adds possibility swarm alts and cap plexes afk, only change needed is to ensure that npc attacks all who can capture that plex. Some balance maybe needed for npc to make it fair for all militias, npc should be so powerfull that afk 60k skillpoint alts cant handle those. Doing co-operation with two guys or more with smaller ships to speed tank those npc:s should be possible as it is now. Maybe change npc agro only if you touch timer, then you can snipe afk defending alts without npc interference.
FW Missions are fine, incursions are easier isk anyway and involves less risk and effort.
Super carriers etc are not problem if fights happen in plexes.
Plex ship restrictions should be adjusted properly to put pirate faction ships to same category as same size T2 ships.
Plex spawning should be adjusted so that plexes spawn on all time zones making plex warfare 23/7 process.
Downtimes should not affect plex spawning in any way and capturing systems or recapturing those back should take approx same amount of time or effort.
Passivity should not be best tactics to defend, it should be pvp action that makes it possible take or defend systems. So make it worth for bigger fleets to participate plexing efforts, transfer those daily blob fights happen to in plexes on some way.
Make some reason to die on plex fight so you do not die for nothing. The mission are only fine if you not in FW with your main, and using them to make easy isk with an alt or two. PVE being in FW at all, is not fine.
So you want to nerf mission because you do not want to share wealth, it is same than nerffng 0.0 rats because everyone can kill those. |
Bad Messenger
draketrain
9
|
Posted - 2011.10.29 14:14:00 -
[15] - Quote
Ruah Piskonit wrote:Bad Messenger wrote:sYnc Vir wrote:Bad Messenger wrote:Removing npc from plexes is not solution, it just adds possibility swarm alts and cap plexes afk, only change needed is to ensure that npc attacks all who can capture that plex. Some balance maybe needed for npc to make it fair for all militias, npc should be so powerfull that afk 60k skillpoint alts cant handle those. Doing co-operation with two guys or more with smaller ships to speed tank those npc:s should be possible as it is now. Maybe change npc agro only if you touch timer, then you can snipe afk defending alts without npc interference.
FW Missions are fine, incursions are easier isk anyway and involves less risk and effort.
Super carriers etc are not problem if fights happen in plexes.
Plex ship restrictions should be adjusted properly to put pirate faction ships to same category as same size T2 ships.
Plex spawning should be adjusted so that plexes spawn on all time zones making plex warfare 23/7 process.
Downtimes should not affect plex spawning in any way and capturing systems or recapturing those back should take approx same amount of time or effort.
Passivity should not be best tactics to defend, it should be pvp action that makes it possible take or defend systems. So make it worth for bigger fleets to participate plexing efforts, transfer those daily blob fights happen to in plexes on some way.
Make some reason to die on plex fight so you do not die for nothing. The mission are only fine if you not in FW with your main, and using them to make easy isk with an alt or two. PVE being in FW at all, is not fine. So you want to nerf mission because you do not want to share wealth, it is same than nerffng 0.0 rats because everyone can kill those. Not nurf FW missions - get rid of them entirely. Or if not that then make them something you can't do in any stealth ship. Currently you can run FW missions (Amarr and Gallente especially due to no missiles) in a single Stealth Bomber. Come over to Bleak Lands and count the number of Purifiers and Hounds you see (or not see but see jumping) and you will see the problem. If there is a PvE element to FW - it has to be a lot more integrated. As it is now, its not about sharing wealth, its about FW becoming another Motsu style cash cow.
And those bombers are problem for why and why it is wrong to grind isk and why it is more wrong to grind isk in FW?
CCP can say that all players have to participate 0.0 sov warfare, all other action will be removed from game.
People will just quit and do something else. If you remove mission it does not bring those guys to pvp.
I do not know why people are pissed of about others doing when they do not themself participate FW warfare, How much you have points from plexing? |
Bad Messenger
draketrain
9
|
Posted - 2011.10.29 18:07:00 -
[16] - Quote
sYnc Vir wrote:
If removing mission from FW brings the number of people in FW from the 1000s to the 100s I will be more than happy with that. Everyone knows most of the 1000s are alts grinding missions or just no longer in the game. Their are other ways to give FW guys LP to earn isk. Mission are not the best for that. I will happily way away all those Bombers with a smile on my face if they remove the missions. If that means on paper I only have 140 guys to kill instead of 5000, then the paper will have finally gotten a better idea of just how many people are really in FW.
Kicking those 1000 alts are 1000 targets less for militia, i know couple guys who has killed a lot of mission runners. |
Bad Messenger
draketrain
9
|
Posted - 2011.10.29 19:12:00 -
[17] - Quote
Cearain wrote:Bad Messenger wrote:Cearain wrote:Bad Messenger wrote:Removing npc from plexes is not solution, it just adds possibility swarm alts and cap plexes afk, only change needed is to ensure that npc attacks all who can capture that plex. Some balance maybe needed for npc to make it fair for all militias, npc should be so powerfull that afk 60k skillpoint alts cant handle those. Doing co-operation with two guys or more with smaller ships to speed tank those npc:s should be possible as it is now. Maybe change npc agro only if you touch timer, then you can snipe afk defending alts without npc interference.. 2 ships speed tank is ok? So completely turn it into fw missions with a speed tank alt??? So long as we have npcs in plexes plexxing will be a pve activity. Notifiy the militia players when where and how their militiary complexes are being taken and let them fight for them if they wish. Notifying does not really help anything, i can spam those notify messages with my alts in other systems when i really take another plex somewhere else.. The militia will be notified where you and any alts are trying to capture plexes. Its not like this will be hard to follow. The messages will just say when/where and ship type when someone enters or exits a plex. If these military complexes are so important its hard to understand why the militia is not informed when they are attacked. Bad Messenger wrote: Do your scouting and find where enemy is. Map tells it anyway if you know how to use it.
Nobody wants to go scouting for your hide and seek alts. They should just inform us when and where military complexes are being attacked so we can get on with the fighting. I think you know very well that a simple notification channel would cause problems for your alt brigade. That may be why you don't like the idea. The map crashes my cient about 50% of the time. Also I do not think it tells me where people are entering complexes. BTW: I do agree with your other points on fw.
Those alts were my notification channel
Anyway you want that CCP does the most important part of EVE game play automatically. We did not have any problems to follow who was plexing and where he currently was, we hunted him down until he quit plexing. It is all about creating player network or organization who can achieve something.
You just want easy ganks. |
Bad Messenger
draketrain
9
|
Posted - 2011.10.30 06:42:00 -
[18] - Quote
Cearain wrote:sYnc Vir wrote:I've only ever done 4 FW missions, and while I don't have massive stacks of Shinny ships. I earn enough.
Mission and PVE are not for FW as its has spawn farmers. I would rather have a Major plex give out everyone thats run it the same LP as a Level 4 mission. This at lease gives pvp fleets rewards rather then PVE. As for groups of giffins, so what? Learn to deal with ECM, I heard ECM ships have been used before, pretty sure I killed a few.
Simply not wanting to lose mission because it kills your easy isk, doesn't make that the best thing for FW. Whats best for FW is PVP focus area, reward that and you'll soon forget you use to grind. The moment you get pvp players having to jump into pve ships you're losing a great part of the game.
Eve has plenty of other pve areas, I would just like FW to reward people that undock and shoot their enemies rather then red x's. Sync I agree with you completely. CCP needs to have this as the goal. The problem is that the current plexing is mostly pve. the question is how can ccp make it so that it is pvp centered? I have supported an idea that was raised long ago in my signature. Namely remove the npcs and give the players a notification system when plex is entered. Once they change the plexing system to no longer be another pve system then I'm with you. Until then they are just playing a shell game, switcihg out red xes in missions with red xs in plexes.
You are clearly guy who have no idea what FW plexing is, go and try to get systems back that minmatar has taken, and i am sure you will find that PVE is not only thing that prevents you.
|
Bad Messenger
draketrain
9
|
Posted - 2011.10.30 06:46:00 -
[19] - Quote
And how this is related to FW? You have been fought on pos, Poses has nothing to do with FW.
Some people use FW to achieve goals that are not really part of FW.
Asking that remove supercaps because of it ruins FW has nothing to do with this battlereport. |
Bad Messenger
draketrain
9
|
Posted - 2011.10.30 06:54:00 -
[20] - Quote
sYnc Vir wrote:I've only ever done 4 FW missions, and while I don't have massive stacks of Shinny ships. I earn enough.
Mission and PVE are not for FW as its has spawn farmers. I would rather have a Major plex give out everyone thats run it the same LP as a Level 4 mission. This at lease gives pvp fleets rewards rather then PVE. As for groups of giffins, so what? Learn to deal with ECM, I heard ECM ships have been used before, pretty sure I killed a few.
Simply not wanting to lose mission because it kills your easy isk, doesn't make that the best thing for FW. Whats best for FW is PVP focus area, reward that and you'll soon forget you use to grind. The moment you get pvp players having to jump into pve ships you're losing a great part of the game.
Eve has plenty of other pve areas, I would just like FW to reward people that undock and shoot their enemies rather then red x's.
You do not really get it do you. Removing FW missions do not increase pvp in lowsec or in FW. It will make less people in lowsec or FW to shoot at.
Removing FW missions does not solve anything, transferring lp gain to plexing does not help either. CCP can not make PVP that produces direct income, it could be too big change on game mechanics causing unwanted effects.
Removing FW missions only transfer people to do highsec incursions, if some carebearing has to nerf is highsec incursions direct isk gain. FW mission income is cutting down all the time because isk/lp is going lower. |
|
Bad Messenger
draketrain
9
|
Posted - 2011.10.30 07:36:00 -
[21] - Quote
sYnc Vir wrote:Bad Messenger wrote:sYnc Vir wrote:I've only ever done 4 FW missions, and while I don't have massive stacks of Shinny ships. I earn enough.
Mission and PVE are not for FW as its has spawn farmers. I would rather have a Major plex give out everyone thats run it the same LP as a Level 4 mission. This at lease gives pvp fleets rewards rather then PVE. As for groups of giffins, so what? Learn to deal with ECM, I heard ECM ships have been used before, pretty sure I killed a few.
Simply not wanting to lose mission because it kills your easy isk, doesn't make that the best thing for FW. Whats best for FW is PVP focus area, reward that and you'll soon forget you use to grind. The moment you get pvp players having to jump into pve ships you're losing a great part of the game.
Eve has plenty of other pve areas, I would just like FW to reward people that undock and shoot their enemies rather then red x's. You do not really get it do you. Removing FW missions do not increase pvp in lowsec or in FW. It will make less people in lowsec or FW to shoot at. Removing FW missions does not solve anything, transferring lp gain to plexing does not help either. CCP can not make PVP that produces direct income, it could be too big change on game mechanics causing unwanted effects. Removing FW missions only transfer people to do highsec incursions, if some carebearing has to nerf is highsec incursions direct isk gain. FW mission income is cutting down all the time because isk/lp is going lower. You seem to miss the point where I DON'T care if 6900 of the 7000 people in militia leave for high sec. Most of the active players won't care either cause we never see most of those players anyway. FW and you should know this having been in it, its the same faces fighting the same faces everyday. The odd people leave, the odd number come in, but mostly its the same people.
If losing the missions means that 6900 of the 7000 members of any militia pack up and run high sec mission or incursion then about god damn time. It will basically mean FW numbers will at last be showing us true numbers. I would happily trade 7000s members on paper for 80 on 80, where I know 80 people are actively fighting.
I do not care about players like you either, you do not participate plex warfare, you goals are something else that capturing systems, you are useless for FW, go away ! |
Bad Messenger
draketrain
9
|
Posted - 2011.10.30 07:53:00 -
[22] - Quote
sYnc Vir wrote:Bad Messenger wrote:sYnc Vir wrote:Bad Messenger wrote:sYnc Vir wrote:I've only ever done 4 FW missions, and while I don't have massive stacks of Shinny ships. I earn enough.
Mission and PVE are not for FW as its has spawn farmers. I would rather have a Major plex give out everyone thats run it the same LP as a Level 4 mission. This at lease gives pvp fleets rewards rather then PVE. As for groups of giffins, so what? Learn to deal with ECM, I heard ECM ships have been used before, pretty sure I killed a few.
Simply not wanting to lose mission because it kills your easy isk, doesn't make that the best thing for FW. Whats best for FW is PVP focus area, reward that and you'll soon forget you use to grind. The moment you get pvp players having to jump into pve ships you're losing a great part of the game.
Eve has plenty of other pve areas, I would just like FW to reward people that undock and shoot their enemies rather then red x's. You do not really get it do you. Removing FW missions do not increase pvp in lowsec or in FW. It will make less people in lowsec or FW to shoot at. Removing FW missions does not solve anything, transferring lp gain to plexing does not help either. CCP can not make PVP that produces direct income, it could be too big change on game mechanics causing unwanted effects. Removing FW missions only transfer people to do highsec incursions, if some carebearing has to nerf is highsec incursions direct isk gain. FW mission income is cutting down all the time because isk/lp is going lower. You seem to miss the point where I DON'T care if 6900 of the 7000 people in militia leave for high sec. Most of the active players won't care either cause we never see most of those players anyway. FW and you should know this having been in it, its the same faces fighting the same faces everyday. The odd people leave, the odd number come in, but mostly its the same people.
If losing the missions means that 6900 of the 7000 members of any militia pack up and run high sec mission or incursion then about god damn time. It will basically mean FW numbers will at last be showing us true numbers. I would happily trade 7000s members on paper for 80 on 80, where I know 80 people are actively fighting. I do not care about players like you either, you do not participate plex warfare, you goals are something else that capturing systems, you are useless for FW, go away ! Nice arguement, only you forgot the reason so few plex. Its totally worthless and does nothing for the game at all. Make it meaningful and I would happily kill people while doing it.
However you seem to be lowering debate to levels of children, so before it gets worse then "You don't do this go away" (wtf) Lets pause and wait for the dev blog. At this point they should have an idea of how those of us in FW feel. After that we can argue some more.
And how your current doing in FW has some meaning?
Edit: and you started to throw people out who did not do like you want. |
Bad Messenger
draketrain
9
|
Posted - 2011.10.30 08:00:00 -
[23] - Quote
Montmazar wrote:Cearain wrote:
The problem is that the current plexing is mostly pve. the question is how can ccp make it so that it is pvp centered? I have supported an idea that was raised long ago in my signature. Namely remove the npcs and give the players a notification system when plex is entered.
This, combined with consequences for gaining or losing a system, would make for fantastic gameplay. Imagine hearing on the militia chat "we're about to lose vard. everyone x up!" But, how to make people care about occupancy? I've seen it proposed before that when a system flips, so do the mission agents in that system. So if the Amarr manage to take Dal, the Tribal Liberation Force Station become Occupied Reclamation Facility and instead of it's previous 4 TLF agents, has 4 agents from the 24th. So Amarr get mission agents closer to the frontline, and Minmatar lose a source of income. That is something that would inspire people to fight. Real, game world impact as a station flips, and real player impact as losers lose isk making opportunities and winners win it. People would care, occupancy would matter, and people would fight over it.
When other side has taken all systems people just makes alts to other side to grind isk. People goes always over fence where it is lowest.
|
Bad Messenger
draketrain
9
|
Posted - 2011.10.30 12:23:00 -
[24] - Quote
Ruah Piskonit wrote:Bad Messanger - you use the ord 'kick out of FW' a lot.
No one is being kicked out - those who are in it for the easy isk will leave and go back to Motsu. The people who are left are the ones who want to actually do FW. Running missions is not part of FW, it is the incentive to get players to do FW.
Now I am not against a way to make some isk in FW - but it has to be directly integrated into the mechanic - like FW standing. AND it cannot be exploited by a group of people who play the two sides for a profit.
But I am sure you and everyone here agrees that the current system is broken, that FW numbers do not represent anything. The reason Mini and Caldari have the highest numbers of FW members is not because more people are fighting for them, its because Amarr and Gallente npcs don't use missiles.
But ultimately we are back to the same spot - because even a compromise to the total elimination of FW missions would involve making them 1) gang, 2) multi room, 3) difficult and time consuming 4) broadcasted. And this would have nearly the same effect to those who want easy money.
So do you see FW as some high reward, low risk farming mechanic with RP flavor? Cuz that's how you are coming through here.
Maybe we should remove pvp rights from fw people generally, only places where you allowed to fight is FW mission and FW plexes. Problem solved and everyone are happy.
|
Bad Messenger
draketrain
9
|
Posted - 2011.10.30 12:38:00 -
[25] - Quote
sYnc Vir wrote:I think I should make it clear cause some people seem to be missing it, I don't want to lower the LP rewards at all. If fact I want to increase them. I just want them given to people for Plexing and system fliping instead of mission farming.
I dont think mission are bad, but they are not for FW. LPs for PVP and meaningful system flipping would be more in tune with FW.
Just figured I would clear that up as some people dont appear to be getting it.
Yes, you do not get it. CCP can not make pvp to give direct profits from it, it would break fundamentals of whole game.
|
Bad Messenger
draketrain
9
|
Posted - 2011.10.30 12:46:00 -
[26] - Quote
Cearain wrote:Bad Messenger wrote:Cearain wrote:sYnc Vir wrote:I've only ever done 4 FW missions, and while I don't have massive stacks of Shinny ships. I earn enough.
Mission and PVE are not for FW as its has spawn farmers. I would rather have a Major plex give out everyone thats run it the same LP as a Level 4 mission. This at lease gives pvp fleets rewards rather then PVE. As for groups of giffins, so what? Learn to deal with ECM, I heard ECM ships have been used before, pretty sure I killed a few.
Simply not wanting to lose mission because it kills your easy isk, doesn't make that the best thing for FW. Whats best for FW is PVP focus area, reward that and you'll soon forget you use to grind. The moment you get pvp players having to jump into pve ships you're losing a great part of the game.
Eve has plenty of other pve areas, I would just like FW to reward people that undock and shoot their enemies rather then red x's. Sync I agree with you completely. CCP needs to have this as the goal. The problem is that the current plexing is mostly pve. the question is how can ccp make it so that it is pvp centered? I have supported an idea that was raised long ago in my signature. Namely remove the npcs and give the players a notification system when plex is entered. Once they change the plexing system to no longer be another pve system then I'm with you. Until then they are just playing a shell game, switcihg out red xes in missions with red xs in plexes. You are clearly guy who have no idea what FW plexing is, go and try to get systems back that minmatar has taken, and i am sure you will find that PVE is not only thing that prevents you. Well I don't play rigt after downtime so it may be somewhat different in that 1 hour of time. But other than that I do go in plexes allot. That way I don't get blobbed by supercaps. I just don't actually run them because of the npcs. And yes its only the npcs that prevents this. Most times i think my ship is safer there than if I docked.
No one bother to hunt you down because you do not make any threat in system occupancy war.
|
Bad Messenger
draketrain
10
|
Posted - 2011.10.30 12:57:00 -
[27] - Quote
sYnc Vir wrote:Bad Messenger wrote:sYnc Vir wrote:I think I should make it clear cause some people seem to be missing it, I don't want to lower the LP rewards at all. If fact I want to increase them. I just want them given to people for Plexing and system fliping instead of mission farming.
I dont think mission are bad, but they are not for FW. LPs for PVP and meaningful system flipping would be more in tune with FW.
Just figured I would clear that up as some people dont appear to be getting it. Yes, you do not get it. CCP can not make pvp to give direct profits from it, it would break fundamentals of whole game. I get lp for killing people now, so thats not true at all.
lp you will get in kills is only symbolic amount, i would not call it profitable business.
|
Bad Messenger
draketrain
10
|
Posted - 2011.10.30 13:05:00 -
[28] - Quote
Cearain wrote: Very few people bother to hunt anyone down because the system occupancy war is a silly pve mechanic. Out of the current 300k accounts how many do you think are *really* working at fw occupancy? 20? 40?
Something like that, so if we think we could end whole FW, it has been dead for a long time. |
Bad Messenger
draketrain
10
|
Posted - 2011.10.30 14:00:00 -
[29] - Quote
Cearain wrote:Bad Messenger wrote:Cearain wrote: Very few people bother to hunt anyone down because the system occupancy war is a silly pve mechanic. Out of the current 300k accounts how many do you think are *really* working at fw occupancy? 20? 40?
Something like that, so if we think we could end whole FW, it has been dead for a long time. Or make it so its not a silly pve mechanic. That way new eden would finally have a small scale pvp mecanic that works. I think allot of eve players would like that. More importantly for ccp I think allot of people who left eve would come back, have a blast, and new players would start subbing.
It is not about pve it is about willing to do something that does not pay out right away, it is long process to capture systems and get good fights. |
Bad Messenger
draketrain
12
|
Posted - 2011.11.01 05:47:00 -
[30] - Quote
Hans Jagerblitzen wrote:It's about time the developers checked back in with us and shared their thoughts, there's lots of great ideas bouncing around in here!!
Soundwave?? Thoughts? Is FW still being worked on?
I do not see any GOOD ideas here. I can not even myself say what do to make FW work.
All i see here is that people who are not willing to improve or change methods they use, are crying CCP to nerf those who are not playing like they want.
All problems in FW started when CCP started to listen players ( Ankh mostly ) there is not many players who actually know how fw really works or play actual fw. Most just use it as free wardec.
When people start to present ideas that do not include any nerfs i think we start to get GOOD ideas. |
|
Bad Messenger
draketrain
14
|
Posted - 2011.11.01 08:23:00 -
[31] - Quote
Hans Jagerblitzen wrote:Bad Messenger wrote: I do not see any GOOD ideas here. I can not even myself say what do to make FW work.
When people start to present ideas that do not include any nerfs i think we start to get GOOD ideas.
I guess I just don't understand why you're posting in here at all. Are you simply trying to troll the militia? If you don't think any ideas are good, and you don't know how to fix FW, and you just think everyone in here is complaining, that I please ask that you keep your comments to only contructive suggestions. You can't give a few reasons why your corp tried FW and gave it up, but than say no in here is actually playing FW.
How many plexing points you have? |
Bad Messenger
draketrain
14
|
Posted - 2011.11.01 08:30:00 -
[32] - Quote
sYnc Vir wrote:Hans Jagerblitzen wrote:Bad Messenger wrote: I do not see any GOOD ideas here. I can not even myself say what do to make FW work.
When people start to present ideas that do not include any nerfs i think we start to get GOOD ideas.
I guess I just don't understand why you're posting in here at all. Are you simply trying to troll the militia? If you don't think any ideas are good, and you don't know how to fix FW, and you just think everyone in here is complaining, that I please ask that you keep your comments to only contructive suggestions. You can't give a few reasons why your corp tried FW and gave it up, but than say no in here is actually playing FW. No he has two alts still in FW running missions for isk, which is why hes so against their removal.
Your intel is false, i do have alts in every militia, so that makes it more than 2.
|
Bad Messenger
draketrain
15
|
Posted - 2011.11.01 14:42:00 -
[33] - Quote
Hans Jagerblitzen wrote:Bad Messenger wrote:
Your intel is false, i do have alts in every militia, so that makes it more than 2.
Well, at least I can respect honesty. As for you calling out my lack of plexing points, I'd hardly say that makes me uninvolved with Faction Warfare. You may see FW as a plexing system mechanic, I think most of us in this thread see FW as a community of players. You're right, its a static wardec. And that static wardec is far more interesting than the plexing mechanic. That's why we're offering suggestions for improvement. It shouldn't be just players treating it as a wardec, there should be some interesting reasons to fight over the plexes. As it stands right now, reclaiming a system is completely irrelevant, and does not drive players to participate. Warping frigs around to orbit a button is extremely boring gameplay, and just because many of us don't do that doesn't mean we're "not really doing FW" Those of us treating FW as a static wardec for fun and PvP purposes are a lot more involved than those who simply plant alts in the militia so they can farm missions, take the money elsewhere, and than sit back and say the militias don't know what they're talking about when it comes to FW.
It seems that RvB is right place for you. |
Bad Messenger
draketrain
16
|
Posted - 2011.11.01 16:42:00 -
[34] - Quote
Hans Jagerblitzen wrote:Bad messenger is a simple troll guys, don't bother responding back and forth. Clearly he's here to make sure that his mission income is protected, or to see that FW is done away with completely, either way he's not here to help make useful suggestions so I wouldn't keep wasting your time back and forth.
I regret taking the bait up till this point.
Okay, lets check again you original ideas to make FW better.
Quote:1.)Allow Alliance participation in Faction Warfare
Okay seems fine idea, so all RP alliances can join too, but then
Quote:2.)Get Supercaps out of lowsec. This may not seem like a FW fix, but supercap drops by non-participating Alliances are a huge faction warfare killer. Having Pandemic Legion in the thick of things pretty much ground regular fleetwork to a halt recently,
alliances usually have lot of supercaps , and what if they ban super caps from lowsec? I am quite sure that PL could own your fleets anytime with supcaps too, so you want alliances but not all alliances (example PL) but you want only RP alliances to join.
At least is see your idea that way.
Quote:3.) Give sovereignty consequences.... One simple fix would be to enable station guns to fire on the opposing faction, as if they were GCC....
So what is point on this? after your great idea it is harder to be in militia than just pirate.
Quote:4.)Make plexing a PvP exercise, not a PvE exercise.
Yea this might be something to work on, but you have no clear view what plexing even is, if you start to take systems you will find out that pvp is there, but you have never tried because there is NPC which can shoot. You are victim of anti-plexing propaganda
So if i say your ideas are not good, i do not understand why you get mad about my opinion because you do not have any really good ideas.
If you join RvB there is no super caps, outsiders can not usually be 3th party on fights, there is no npc grinding. Only pvp and nice community which plays under rules. |
Bad Messenger
draketrain
16
|
Posted - 2011.11.03 18:56:00 -
[35] - Quote
You do not still have any good ideas how to make fw better.
You are stuck on idea that nerfing missions solve something or forcing people to do something.
Ideas has to be so cool that everyone want to plex after those and without rewards. Then you have something. |
Bad Messenger
draketrain
16
|
Posted - 2011.11.03 20:29:00 -
[36] - Quote
Hans Jagerblitzen wrote:Bad Messenger wrote: You are stuck on idea that nerfing missions solve something
His agenda couldn't be any more obvious :) How do you guys think he afforded that monocle? With the alts he has in every militia, to farm the missions he doesnt want nerfed, of course.
In fact i stopped farming FW mission after dominion patch, i have still several millions unused lp, so removing mission would benefit me more, still it is not any solution to make FW any better |
Bad Messenger
draketrain
16
|
Posted - 2011.11.03 21:41:00 -
[37] - Quote
Hans Jagerblitzen wrote:Bad Messenger wrote:Hans Jagerblitzen wrote:Bad Messenger wrote: You are stuck on idea that nerfing missions solve something
His agenda couldn't be any more obvious :) How do you guys think he afforded that monocle? With the alts he has in every militia, to farm the missions he doesnt want nerfed, of course. In fact i stopped farming FW mission after dominion patch, i have still several millions unused lp, so removing mission would benefit me more, still it is not any solution to make FW any better So really, you're just here to troll. You're not offering any suggestions yourself, just saying "these ideas suck". Seriously, stop posting in this thread unless you have something useful to say. /blocked bad messenger for irrelevancy.
I have pointed out in several post why your ideas are not really good and working ideas, but still you insist that i am troll.
Your ideas are not quite unique ones , these same kind of ideas has proposed last 3 years.
Hopefully someone will come out with new fresh ideas.
|
Bad Messenger
draketrain
16
|
Posted - 2011.11.04 07:50:00 -
[38] - Quote
Har Harrison wrote:Bad Messenger wrote:You do not still have any good ideas how to make fw better.
You are stuck on idea that nerfing missions solve something or forcing people to do something.
Ideas has to be so cool that everyone want to plex after those and without rewards. Then you have something. Please stop posting and leave this thread... You are adding NOTHING of value. All you are doing is filling up the thread with noise which means you can go for 1-2 pages with noise from you and people responding to you without anything meaningful being discussed. I have posted a number of things that are worth discussing, but the thread moves on 4-5 pages before people see them because of the dribble coming from people such as yourself. And of course, more will come since you will HAVE to respond to this post... Other people have also said similar things. The majority of the calls about missions is the BALANCE them (as opposed to nerfing them). This could be done by making them all easier, or all harder or some easier and some harder to strike the balance... You also seem to believe that FW missions should be an entitlement for people in FW. I am arguing that they should be the reward for participating in FW activities (PvP and plexing etc...), rather then the ONLY form of FW activity that the farmers perform...
Yes i have to respond.
EVE has 4 different races players can choose, all those have different kind of playing experience, but if you choose some race you can train another race skills or even use another race agents and do missions for them. So if you feel that some other faction has easier to play you can always change to that side.
Now you want again that CCP should nerf or blance something because you have made choices that are not easiest one.
And if they balance FW mission npc next they should make all normal lvl4 missions having same npc too.
So your idea could be fair but still it breaks all fundamentals of EVE and makes it worse not better.
|
Bad Messenger
draketrain
16
|
Posted - 2011.11.04 11:14:00 -
[39] - Quote
Hirana Yoshida wrote:Read some of the old blogs that were release pre-/post Empyrean Age and you'll see that missions were intended to be the fuel for the mayhem in FW .. and not a bottomless wallet for anyone with an alt. Example Blog: War is a full time jobThe only way that will change is if we (read: everyone that is not me) give up the ridiculous notion that PvP and PvE must be kept completely separate at all costs. An example of how they can be tied together can be seen on page 20 ( post #386).
FW missions have been there from the beginning. but people started to do those after that buff, main reason why people did not do those before was that if you did not complete mission you will lose faction standing, so penalty was too high to take risk for most especially when you have only 12 hours to complete those missions.
Because Ankh cried that people should get good rewards being in FW , CCP removed standing penalty and boosted LP shop. Still people are not willing to do boring plexing, even thou CCP made all changes they asked for to make good income on militia career. You got your paycheck but you do not still want to do your job.
You proposal could work but if it contains any possible exploitable elements some one will abuse those.
How i see you change will go is that some dedicated group will get all boost for lp and rest are just crying CCP to nerf them. |
Bad Messenger
draketrain
16
|
Posted - 2011.11.04 11:32:00 -
[40] - Quote
Karl Planck wrote: Fair enough, how about this change then.
Give missions victory points (*Edit: and by VP i mean missions can flip sov). If this was done, make sure that if a system was occupied that no missions could be given by militia agents in the occupied systems. Give all missions the poison pill idea proposed by gallantus (name?) So that it was easy to shut missions down. How does that sound?
One more reason to make mission alt for every militia
|
|
Bad Messenger
draketrain
16
|
Posted - 2011.11.05 12:25:00 -
[41] - Quote
Cearain wrote:... Only ccp can decide if they will puke npcs everywhere forcing people to use pve fits so they can't pvp if someone else shows up. Only ccp can decide if they will let militias know when complexes are taken so they can actually fight for them instead of having people orbitting buttons all alone in low sec back waters.
I do not know what you are talking about, we took all systems and i we were using only pvp fitted ships.
We did not have any problems to know where plexes were or who did those and when.
If you will send notification you have to still wait enemy to show up. And if you are too power full it will take several hours for militia to form up something that can beat people in plex.
10min 15min and 20min are not enough to make 15 jumps with proper sized ships, so if you want to take systems you have to keep some kind of control in area all the time.
You need organisation that can handle all this, intel, plexing, pvp, logistics etc...
We even told several time to gallente where we were plexing, but most of times they just did not show up. So notification hardly does not solve anything.
|
Bad Messenger
draketrain
16
|
Posted - 2011.11.05 15:24:00 -
[42] - Quote
Hirana Yoshida wrote: Since the bomber flood started, saturation of the market has cut 50-70% of the price for a majority of the items available to us .. that means we "legitimate" FW players have to run twice the amount of boring missions to keep doing what we do.
So you want to nerf missions because balancing mechanism that limits income if those are farmed too much is working?
All you want to do is to protect your own income on system that is open for all who have faction standing 0.5+.
Good luck on that. |
Bad Messenger
draketrain
16
|
Posted - 2011.11.05 15:42:00 -
[43] - Quote
Johnny Punisher wrote:Hirana Yoshida wrote: Then you do not rely on said missions to keep the war going I take it?
Since the bomber flood started, saturation of the market has cut 50-70% of the price for a majority of the items available to us .. that means we "legitimate" FW players have to run twice the amount of boring missions to keep doing what we do.
FW missions are my only income as I don't have alts (eve the hardcore way), so farmers make me a sad panda. But that's how market in eve goes... We have several ways how to make the farming much harder. We could make a mafia-style system where you have to earn your "missioning rights" with pvp, otherwise u get ganked/chased by major fw corps (might hurt standings in long run). We could use alts in opposing militia to chase farmers. We could make a deal with opposing militia to make big ops to chase farmers and leave pvp missioners alone etc etc... Might take alot of effort but its possible...
You are on right tracks, it is about what players can do to make EVE better not always what ccp can do. |
Bad Messenger
draketrain
16
|
Posted - 2011.11.05 18:07:00 -
[44] - Quote
Hirana Yoshida wrote:Bad Messenger wrote:All you want to do is to protect your own income on system that is open for all who have faction standing 0.5+... Not really no, the protectionism is nice and snug with you it seems .. you would stand to loose a substantial amount of income should such a thing be done .. having alts in all militia's is one thing but if the earning of ISK/LP from missions is tied directly to the action of the individual character there is no way of "gaming" the system. CCP already acknowledges that FW should be about the pew, not the missions and the one should feed the other, both in the actual FW promo material but also in the fact that a mission takes 5 minutes to complete solo in a PvP ship and it pops an overview beacon. The mere fact that it is being farmed as heavily as it is proves beyond doubt that it is not what was intended .. it is the single highest source of income for an individual anywhere in Eve .. that should belong in blob-land not Empire according to risk/reward system. So we can either reduce FW mission income to a pittance or make certain that the people it was meant for are the ones who benefit .. since the former effectively kills FW in its cradle the only real option is the latter. PS: Starting to see why Hans chose to stick you on his 'ignore posts' list .. you are really not contributing much of anything
Yea, it is sad that your ideas usually do not stand closer look. Better to block me so you can have illusion going on.
How much you have plexing points? |
Bad Messenger
draketrain
16
|
Posted - 2011.11.08 13:42:00 -
[45] - Quote
Andreus Ixiris wrote:I wish the PERVS bloc would stop pretending it has any desire to see FW balanced. It's not convincing.
Yea, but i am trying to be nice and tell how we will abuse new rules you proposed.
But i am not good being nice, i am bad |
Bad Messenger
draketrain
16
|
Posted - 2011.11.08 13:50:00 -
[46] - Quote
Cearain wrote: Let me ask you why you told them where you were plexing? Did you tell them because you wanted some pvp and letting them know where you where was the obvious way to get PvP? That is sort of my point. Letting the enemy know where their military complexes are being taken is a pretty obvious way to increase pvp.
Yes, we did plex in Old Man Star (1 jump from Villore, gallente ex staging system.) several times, and we told gallente that we take plex in OMS and what ships we had and that they will have 30min time to form fleet and come to kick our ass, we even stopped timer and waited.
No one ever came. |
Bad Messenger
draketrain
16
|
Posted - 2011.11.08 18:24:00 -
[47] - Quote
Cearain wrote:
How many alts do you think people are going to multibox? Please give a bit more detail as to how you think this would be gamed.
When we defended caldari systems i used 6 accounts at same time. |
Bad Messenger
draketrain
16
|
Posted - 2011.11.08 18:30:00 -
[48] - Quote
Morar Santee wrote:-lot of text-
So you want that plexing sould be more PVE intensive than now?
Reward for PVP should always be PVP itself, or some bigger goal to achieve, example capture all systems or defend your home. |
Bad Messenger
draketrain
16
|
Posted - 2011.11.08 18:33:00 -
[49] - Quote
Cearain wrote:Bad Messenger wrote:Cearain wrote:
How many alts do you think people are going to multibox? Please give a bit more detail as to how you think this would be gamed.
When we defended caldari systems i used 6 accounts at same time. I imagine people got tired of trying to keep track of where your alts were plexing. A notification system would take care of that. Were these free accounts?
All were paid accounts.
|
Bad Messenger
draketrain
16
|
Posted - 2011.11.08 19:10:00 -
[50] - Quote
Hans Jagerblitzen wrote:I just had a random idea, thought I'd throw it out there for everyone to discuss....We've been trying to think about ways to reward players without turning FW into farmville.
And than it hit me - what about rewarding players for losses, instead of paying them for plexing / mission? Clearly some of the appeal in joining a big alliance is having your pew pew ships reimbursed, I was wondering if an insurance-type system could be implemented to reward players who sacrifice ships in FW PvP.
Think of it like AFLAC for FW pilots - additional insurance payouts, upon death to a wartarget. Should be easy to program for the developers, if you're a FW pilot, and the final blow is laid by an enemy militia, you get some sweet bonus insurance money, financed by the Tribal Liberation force, or 24th crusade. (might be lore issues with this, feel free to bring those up)
This would solely reward those that are out PvPing, as this is not money you can farm and take elsewhere. You would have to go out and lose ships to benefit, and the amount could still be low enough that it doesnt completely cover mods and thus couldn't be proftitable to farm with an alt. But it would make ongoing pew pew much cheaper, attract players who want PvP without major grinding expense, and keep people out of the missions and in fleets.
Also, as an added benefit, it adds an incentive for militias to engage each other, and not to engage in piracy out of boredom. That will still happen, but this properly encourages people to stick to wartargets, as they'd lose the bonus insurance if they died fighting neutrals.
Go ahead, rip it to shreds, just trying to think outside the box a little. Its just one idea, could dovetail with other changes, but I think it aids in making FW what its suppose to be - PvP centric, rewarding players for fighting, and not for farming PvE content whether its plexing OR missions.
You can not make losing ships profitable. It breaks eve economy.
Now you get insurance from ships, but 50% modules will be destroyed and usually looted by someone else. If you will get compensation for module part too can we remove isk grinding from game.
You have to mine materials still for those but...
It seems that most of proposals are aiming to make simpler game with complex mechanics.
|
|
Bad Messenger
draketrain
19
|
Posted - 2011.11.18 12:06:00 -
[51] - Quote
Har Harrison wrote:Nothing is wrong with making them stronger - but if frigs are not usable in minors, that IS an issue...
Frigs are not usable in minors now either so nothing changes. |
Bad Messenger
draketrain
27
|
Posted - 2011.11.30 12:34:00 -
[52] - Quote
Hirana Yoshida wrote:Damassys Kadesh wrote:.... They merely increased the amount of plexes available so systems will be flipped in droves by the people who have alts/manpower to burn. With one simple change they have managed to make the plexing scene even more of a travesty in a way that favours the use of alts to an even greater degree .. although not if you happen to be Gallente or Amarr because the missile spam they face still requires gangs to clear/survive in most cases. Plexing activity increase is temporary. The system itself is still very much broken so the massive dis-/-advantages that were present before are still there .. just more cases now. In a few months they will be used to farm standings for the various freebies and alts will likely be recycled after payout of said freebies. One character .. ONE BLOODY CHARACTER can now make TWO systems vulnerable PER DAY (if unopposed and an insomniac). Compare that to the silly null monkeys who have up to two full days or more of buffer for just about everything .. governments/empires are not known for their efficiency but holy crap, taking it a bit to the extreme don't you think? Want to take bets on how/why they settled on this particular change? My money is on their beloved metrics, they probably had a spider count all the instances that the various things have been mentioned over the past three years and then went with it without actually giving it any thought.
There is always one solution that works, kill the mutants ! |
Bad Messenger
draketrain
27
|
Posted - 2011.11.30 20:17:00 -
[53] - Quote
FW had only one real problem and that was plex spawning. CCP fixed that so now there should be possibility to have fights again.
It may take a while to see effects and i am sure that if nothing happens CCP will do something else, but this was best and easiest fix to do now. |
|
|
|